import { AnimationClip } from "cc";
import State from "../../Base/State";
import { StateMachine } from "../../Base/StateMachine";
import { DIRECTION_ENUM, DIRECTION_ORDER_ENUM, PARAMS_NAME_ENUM } from "../../Enums";
import DirectionSubStateMachine from "../../Base/DirectionSubStateMachine";

const BASE_URL = "player/blockturnleft";

export default class BlockTurnLeftSubStateMachine extends DirectionSubStateMachine {

    constructor(fsm: StateMachine) {
        super(fsm)

        this.stateMachine.set(DIRECTION_ENUM.TOP,
            new State(fsm, `${BASE_URL}/top`))

        this.stateMachine.set(DIRECTION_ENUM.BOTTOM,
            new State(fsm, `${BASE_URL}/bottom`))

        this.stateMachine.set(DIRECTION_ENUM.LEFT,
            new State(fsm, `${BASE_URL}/left`))

        this.stateMachine.set(DIRECTION_ENUM.RIGHT,
            new State(fsm, `${BASE_URL}/right`))
    }

}